Imagine, if you will, the following setup...
"A unit known as "The Ghosts" is created. Meanwhile, in the depths of space, some federation hijacks an orbiting space station that doubles as a superweapon capable of destroying entire cities. Fortunately, there were some 'Murican astronauts in the vicinity who were able to destroy this doomsday device from ever destroying anymore cities, but at the cost of their lives. Then, a couple dudes flee the destruction of San Diego, which leads to-"
*whew* This is getting complicated. Let's go way back in the Wayback Machine, to a simpler time. Imagine this setup...
"Demons are invading. Go and shoot them in the face."
Twenty years ago today, a videogame called "Doom" was unleashed upon the world. And while it wasn't the first of the first-person shooters to grace the face of the Earth (that would be either Wolfenstein 3D or Catacomb 3D, depending on how you classify "shooter"), it was the game that launched this genre into mass popularity. And man, was it awesome! From the labyrinthian level design with major onslaughts of enemies out to destroy a one-man army from the days of old to the dramatic setpiece environment military-themed shooters of today. This gameplay style has come a long, long way.
Now... if there were some kind of videogame that did something like this, perhaps a not-necessarily-cannon crossover between Doom and Call of Duty came along, perhaps in the vein of Sonic Generations, I'd play that in a heartbeat. Serious Sam and Battlefield? Blood and Homefront? Duke Nukem and Halo? Rise of the Triad and Bulletstorm? Blake Stone and Blood Dragon? (That would be AWESOME!)
Doom and The Doom Marine © ID Software and Bethesda
Call of Duty and Logan Walker © Infinity Ward and Activision